7:30 – 7:00 ASRC PhD
- 2:00 Meeting with Daren D? Nope
- Working on revisions – Finished the limitations and research agenda chapter body! Now I need to add the overview and the summary. Then on to the revisit of my hut.
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AirSim is a simulator for drones, cars and more, built on Unreal Engine (we now also have an experimental Unity release). It is open-source, cross platform, and supports hardware-in-loop with popular flight controllers such as PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. Similarly, we have an experimental release for a Unity plugin.
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Tie into this as well
Some general reworking of the contributions text to reflect the slides: This also requires expansion of the current text in CH11. In particular slides 49-52 are a stronger synopsis than is provided in your CH10 discussion. Slides 53-56 are a more thoughtful framing of your contributions, both theoretical and practical (can you weave this back in your literature from CH2 to show specific knowledge contribution?). The “bookend” revisiting ofthe trustworthy anonymous citizen journalism was also more effective in the presentation than the document. Consider capturing this.
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Pinged Aaron about getting together today – 3:00
Generated a new map where a stampede stops when it hits the edge
Played around with the “Curse of Dimensionality” slide
Added some background on fact-checking to the RQ slide
Start fixing Alienware
Online Conspiracy Theories: The WIRED Guide
Bringing Stories Alive: Generating Interactive Fiction Worlds
Ran through the presentation with David. He pointed out that stampedes bouncing off the edge of the environment look like flocking, so I generated a new map where the stampede gathers and runs off the edge

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