You can now have an AI DM. AI Dungeon 2. Here’s an article about it: You can do nearly anything you want in this incredible AI-powered game. It looks like a GPT-2 model trained with chooseyouradventure. Here’s the “how we did it”. Wow
The Toxins We Carry (Whitney Phillips)
- My proposal is that we begin thinking ecologically, an approach I explore with Ryan Milner, a communication scholar, in our forthcoming book You Are Here: A Field Guide for Navigating Polluted Information. From an ecological perspective, Wardle’s term “information pollution” makes perfect sense. Building on Wardle’s definition, we use the inverted form “polluted information” to emphasize the state of being polluted and to underscore connections between online and offline toxicity. One of the most important of these connections is just how little motives matter to outcomes. Online and off, pollution still spreads, and still has consequences downstream, whether it’s introduced to the environment willfully, carelessly, or as the result of sincere efforts to help. The impact of industrial-scale polluters online—the bigots, abusers, and chaos agents, along with the social platforms that enable them—should not be minimized. But less obvious suspects can do just as much damage. The truth is one of them.
- Taking an ecological approach to misinformation
ASRC GOES 7:00 – 4:30, 6:30 – 7:00
- Write up something for Erik and John?
- Send gdoc link to Bruce – done
- apply for TF Dev invite – done
- Schedule physical! – done
- Dissertation – more Designing for populations
- Comment EvolutionaryOptimizer – almost done
- Comment ModelWriter
- User’s guide
- Comment the excel utils?
- Waikato meeting with Alex and Panos
Noam Chomsky: Language, Cognition, and Deep Learning | Artificial Intelligence (AI) Podcast
Stuart Russell, in Human Compatible, makes the case that we need to make AI that uses some form of inverse reinforcement learning, to figure out what we as humans want. I’m not opposed to that, but I think I want in addition, a system, that exercises AI and ML systems looking for runaway conditions. If an AI system can be falsified in this way, it is, by definition, dangerous.
- July 13-18 2020
- Centre Mont-Royal, Montrial, Quebec
- Call for papers (Due March 1, 2020)
- Complex dynamical systems and networks
- Artificial chemistry, origins of life, computational biology
- Synthetic biology, protocells and wet artificial life
- Ecology and evolution
- Bio-inspired, cognitive and evolutionary robotics, swarms
- Artificial intelligence and machine learning
- Perception, cognition, behavior
- Social systems, artificial and alternative societies
- Evolution of language, computational linguistics
- Philosophy of mind, philosophy of science
- Artificial-life-based art
- Artificial Life in education
- For this edition of the conference the special theme is “New Frontiers in AI: What can ALife offer AI?
AI and Compute
- We’re releasing an analysis showing that since 2012, the amount of compute used in the largest AI training runs has been increasing exponentially with a 3.4-month doubling time (by comparison, Moore’s Law had a 2-year doubling period).
Since 2012, this metric has grown by more than 300,000x (a 2-year doubling period would yield only a 7x increase). Improvements in compute have been a key component of AI progress, so as long as this trend continues, it’s worth preparing for the implications of systems far outside today’s capabilities
Does play matter? Functional and evolutionary aspects of animal and human play
- In this paper I suggest that play is a distinctive behavioural category whose adaptive significance calls for explanation. Play primarily affords juveniles practice toward the exercise of later skills. Its benefits exceed its costs when sufficient practice would otherwise be unlikely or unsafe, as is particularly true with physical skills and socially competitive ones. Manipulative play with objects is a byproduct of increased intelligence, specifically selected for only in a few advanced primates, notably the chimpanzee.
Dissertation – slooooooow going setting up the reflection and reflex section. Found some nice stuff on developing skills through training an play though
Dissertation. Lot’s of writing. Got the Non-human Agents section done.