8:00 – 5:00 SR
- DB backups
- Deploy new RQ – or at least most of it…
- Got the list of desired enhancements. Need to assign hours.
- JavaScript
- Threejs examples
- Work on making a YUI module that extends WebGLComponent – Done!
- Added three.js loading capability. Easy!
YUI({
groups:{
threejs:{
base: './libs/',
async: false,
modules: {
'threejs': {
path: 'three.js'
}
}
},
localModules:{
base: './BasicBaseElements/',
modules: {
'WebGLCanvas': {
path: 'WebGLCanvas/js/WebGLCanvas.js',
skinnable: true
},
'WebGLComponent': {
path: 'WebGLComponent/js/WebGLComponent.js',
skinnable: false
}
}
}
}
}).use('threejs', 'WebGLCanvas', 'WebGLComponent', 'panel', 'dd-plugin', function (Y) {...});
- Ok, now to inheritance
- To inherit in YUI, it looks like all you have to do(?) is to use Y.Base.create, and specify the component that you are extending. Here’s how it looks:
YUI.add('WebGLSphere', function (Y) {
"use strict";
// handy constants and shortcuts used in the module
var _LANG = Y.Lang;
var _NAME = 'WebGLSphere';
// publish the global prototype
Y.WebGLSphere = Y.Base.create(
_NAME, // the name of this module (for debugging
Y.WebGLComponent, // the class we are extending (can be Widget too)
[], // any extensions that we want to properties or methods (e.g. ArrayList)
// Instance members are the properties and methods that go into the class prototype, those that
// each instance will get a copy and usually need to be references by 'this'
{
// prototype variables
// prototype methods
},
// Attributes - accessed through this.get('attrName') and this.set('attrName', value).
// Note that we can do "type" checking here with validators
{
ATTRS: {
myValue:{
value: 1.0
}
}
}
);
}, '0.1', {
requires: ['WebGLComponent'],
skinnable: false
});
In this case, the module I’m creating is Y.WebGLSphere. I am extending it from Y.WebGLComponent. In the code above, it does nothing. Next, I’m going to override the initModel function to create a sphere and the initializer to take a jpg to use as a texture.




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