Training Generalist Agents with Multi-Game Decision Transformers
- Current deep reinforcement learning (RL) methods can train specialist artificial agents that excel at decision-making on various individual tasks in specific environments, such as Go or StarCraft. However, little progress has been made to extend these results to generalist agents that would not only be capable of performing many different tasks, but also upon a variety of environments with potentially distinct embodiments.
- Looking across recent progress in the fields of natural language processing, vision, and generative models (such as PaLM, Imagen, and Flamingo), we see that breakthroughs in making general-purpose models are often achieved by scaling up Transformer-based models and training them on large and semantically diverse datasets. It is natural to wonder, can a similar strategy be used in building generalist agents for sequential decision making? Can such models also enable fast adaptation to new tasks, similar to PaLM and Flamingo?