Phil 11.27.18

7:00 – 5:00 ASRC PhD

  • Statistical physics of liquid brains
    • Liquid neural networks (or ”liquid brains”) are a widespread class of cognitive living networks characterised by a common feature: the agents (ants or immune cells, for example) move in space. Thus, no fixed, long-term agent-agent connections are maintained, in contrast with standard neural systems. How is this class of systems capable of displaying cognitive abilities, from learning to decision-making? In this paper, the collective dynamics, memory and learning properties of liquid brains is explored under the perspective of statistical physics. Using a comparative approach, we review the generic properties of three large classes of systems, namely: standard neural networks (”solid brains”), ant colonies and the immune system. It is shown that, despite their intrinsic physical differences, these systems share key properties with standard neural systems in terms of formal descriptions, but strongly depart in other ways. On one hand, the attractors found in liquid brains are not always based on connection weights but instead on population abundances. However, some liquid systems use fluctuations in ways similar to those found in cortical networks, suggesting a relevant role of criticality as a way of rapidly reacting to external signals.
  • Amazon is releasing a robot cloud dev environment with simulators:
    • AWS RoboMaker’s robotics simulation makes it easy to set up large-scale and parallel simulations with pre-built worlds, such as indoor rooms, retail stores, and racing tracks, so developers can test their applications on-demand and run multiple simulations in parallel. AWS RoboMaker’s fleet management integrates with AWS Greengrass and supports over-the-air (OTA) deployment of robotics applications from the development environment onto the robot. 
  • Working on script generator. Here’s the initial output:
    SUBJECT: dungeon_master1's introduction to the dungeon
    	POST: dungeon_master1 says that you are about to take on a 3-room linear dungeon.
    
    SUBJECT: dungeon_master1's introduction to room_0
    	 POST: dungeon_master1 says, The party now finds itself in room_0. There is a troll here.
    	 SUBJECT: Asra_Rogueplayer's move in room_0
    		 POST: Asra_Rogueplayer runs from the troll in room_0.
    	 SUBJECT: Ping_Clericplayer's move in room_0
    		 POST: Ping_Clericplayer walks towards the troll in room_0.
    	 SUBJECT: Valen_Fighterplayer's move in room_0
    		 POST: Valen_Fighterplayer reasons with the troll in room_0.
    	 SUBJECT: Emmi_MonkPlayer's move in room_0
    		 POST: Emmi_MonkPlayer walks towards the troll in room_0.
    	 SUBJECT: Avia_Bardplayer's move in room_0
    		 POST: Avia_Bardplayer casts a spell at the troll in room_0.
    	 SUBJECT: Mirek_Thiefplayer's move in room_0
    		 POST: Mirek_Thiefplayer casts a spell at the troll in room_0.
    	 SUBJECT: Lino_Magicplayer's move in room_0
    		 POST: Lino_Magicplayer casts a spell at the troll in room_0.
    SUBJECT: dungeon_master1's conclusion for room_0
    	 POST: dungeon_master1 says that you have triumphed in the challenge of room_0.
    
    SUBJECT: dungeon_master1's introduction to room_1
    	 POST: dungeon_master1 says, The party now finds itself in room_1. There is an idol here.
    	 SUBJECT: Asra_Rogueplayer's move in room_1
    		 POST: Asra_Rogueplayer knocks out the idol in room_1.
    	 SUBJECT: Ping_Clericplayer's move in room_1
    		 POST: Ping_Clericplayer walks towards the idol in room_1.
    	 SUBJECT: Valen_Fighterplayer's move in room_1
    		 POST: Valen_Fighterplayer casts a spell at the idol in room_1.
    	 SUBJECT: Emmi_MonkPlayer's move in room_1
    		 POST: Emmi_MonkPlayer examines the idol in room_1.
    	 SUBJECT: Avia_Bardplayer's move in room_1
    		 POST: Avia_Bardplayer sneaks by the idol in room_1.
    	 SUBJECT: Mirek_Thiefplayer's move in room_1
    		 POST: Mirek_Thiefplayer sneaks by the idol in room_1.
    	 SUBJECT: Lino_Magicplayer's move in room_1
    		 POST: Lino_Magicplayer runs from the idol in room_1.
    SUBJECT: dungeon_master1's conclusion for room_1
    	 POST: dungeon_master1 says that you have triumphed in the challenge of room_1.
    
    SUBJECT: dungeon_master1's introduction to room_2
    	 POST: dungeon_master1 says, The party now finds itself in room_2. There is an orc here.
    	 SUBJECT: Asra_Rogueplayer's move in room_2
    		 POST: Asra_Rogueplayer casts a spell at the orc in room_2.
    	 SUBJECT: Ping_Clericplayer's move in room_2
    		 POST: Ping_Clericplayer reasons with the orc in room_2.
    	 SUBJECT: Valen_Fighterplayer's move in room_2
    		 POST: Valen_Fighterplayer knocks out the orc in room_2.
    	 SUBJECT: Emmi_MonkPlayer's move in room_2
    		 POST: Emmi_MonkPlayer runs from the orc in room_2.
    	 SUBJECT: Avia_Bardplayer's move in room_2
    		 POST: Avia_Bardplayer walks towards the orc in room_2.
    	 SUBJECT: Mirek_Thiefplayer's move in room_2
    		 POST: Mirek_Thiefplayer distracts the orc in room_2.
    	 SUBJECT: Lino_Magicplayer's move in room_2
    		 POST: Lino_Magicplayer examines the orc in room_2.
    SUBJECT: dungeon_master1's conclusion for room_2
    	 POST: dungeon_master1 says that you have triumphed in the challenge of room_2.
    
    SUBJECT: dungeon_master1's conclusion
    	POST: dungeon_master1 says that you have triumphed in the challenge of the 3-room linear dungeon.
  • And here are the users. We’ll have to have multiple browsers running anonymous mode to have all these active simultaneously. users
  • Data! data.PNG