8:00 – 4:00 FP
- Moved the texture file name for TexturedCollisionCube to the constructor. I’m going to have multiple cubes to interact with, and need to be able to show different “surfaces’. I need a ‘soft’ looking texture.
- Found some soft looking textures. Next, I need to have some way of determining what the properties of each type of collision are.
- Adding CollisionTone class. Nah, I need to integrate that into the FingerIO class. We’ll do that tomorrow. I also want to add some kind of state output. Maybe use the soundText field?



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