Phil 3.25.12

10:00 –  2:00 FP

  • What a soggy weekend.
  • Integrating collision detection and response into the hand.
  • Checked out from SVN – still working!
  • Firngertips are now being calculated in world space.
  • Spent a good deal of time getting the global to local (CollisionCube) transformations working. They still haven’t been tested through the rotations, but are working for translation and scaling.
  • Wired up the volume components. At this point the simulation is pretty much ready to hook up to the Arduino.

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