8:30 – 5:30 FP
- Adding environment methods that will coordinate the interactions of the objects.
- Cleaning up Arvo’s so that only 3D collisions between solid objects are calculated, with a resulting unit penetration value.
- Collision detection and response are now working!
- Adding a few more cubes to collide with. Then work on global to local mapping so that I can have the cubes at arbitrary angles.

