Phil 3.19.15

8:00 – 4:30 SR

  • Worked out a way to calculate the liklihood that a lab will be able to spend it’s money based on past performance. I think it can also be primed with an arbitrary distribution. Need to think about that.
  • Area Charts
    • Added an option to render fastest, which may be needed for Canvas Rendering. Transparency works in SW, which is nice.
    • Adding a method to add to or set the z offset.
    • Added gridlines. Getting close to tying all the pieces together.

nurb-ish