8:00 – 10:30 SR

  • Backups
  • I got an email saying the current Tomcat server is out of date, but I can’t find an actual ticket. Maybe it will show up later?
  • While poking around throug codeproject, I came upon an article for JavaScript game development that used a library called “ease”. Looks interesting…

ease.js is a Classical Object-Oriented framework for JavaScript, intended to eliminate boilerplate code and “ease” the transition into JavaScript from other Object-Oriented languages. Features include:

Download v0.1.1

(Released: 19 Jan 2013)

ease.js is a framework, not a compiler. It may be used wherever JavaScript may be used, including with other compilers/parsers. ease.js also provides support for older, pre-ES5 environments by gracefully degrading features (such as visibility support), but remaining functionally consistent.

10:30 – 4:00 FP

Looks like everything is working in the proof of concept! Here’s the code:

#include "stdafx.h"
#include <Windows.h>
#include <conio.h>
#include "audio.h"

int _tmain(int argc, _TCHAR* argv[])
{
	int keyIn;
	HRESULT hr;                 // standard return type
	LPTSTR buf;
	LPTSTR targetDir = "C:\\Programming 2D Games in DirectX 11\\Chapter 7 - Sound\\ConsoleSound\\ConsoleSound\\ConsoleSound";
	Audio *audio = new Audio();

	SetCurrentDirectory(targetDir);
	buf = (LPTSTR)calloc(256, sizeof(char));
	GetCurrentDirectory(256, buf);
	printf("Current dir: '%s'\n", buf);
	if (*WAVE_BANK != '' && *SOUND_BANK != '')  // if sound files defined
	{
		if( FAILED( hr = audio->initialize() ) )
		{
			if( hr == HRESULT_FROM_WIN32( ERROR_FILE_NOT_FOUND ) ){
				printf("Failed to initialize sound system because media file not found.\n");
				printf("hit return to exit\n");
				getchar();
				return -1;
			}
			else{
				printf("Failed to initialize sound system.\n");
				printf("hit return to exit\n");
				getchar();
				return -1;
			}
		}
	}

	printf("Type 'x' to quit, 1, 2, or 3 for sounds.\n");
	bool doit = true;
	while(doit){
		if(kbhit()){
			keyIn = getch();

			printf("key = %c\n", keyIn);
			switch(keyIn){
			case 'x' : doit = false; 
				break;
			case '1' : audio->playCue(BEEP1);                  // play sound
				break;
			case '2' : audio->playCue(BEEP2);                  // play sound
				break;
			case '3' : audio->playCue(BEEP3);                  // play sound
				break;
			}
		}
		audio->run();                       // perform periodic sound engine tasks
		Sleep(100);
	}
	SAFE_DELETE(audio);

	printf("hit return to exit");
	getchar();
	return 0;
	}

Tomorrow, we’ll try to add positional sound.