Phil 6.13.12

8:00 – 5:00 FP

  • In prep for getting the mouse, I’m going add hand navigation to the demo.
  • Done. I added a “move model” choice in the Gl_ShaderWindo base class that sets a float[3] of the current desired(?) model XYZ. It’s up to the inheriting class to do something with it. In this case, I moved the hand origin in XZ space and left the position of the rotating cubes alone.
  • Checked in.
  • More modelling training