Phil 3.22.12

8:00 – 4:00 FP

  • Looks like I’ll have the CSIP project to charge to soon. Woohoo!
  • debugging RightHand::drawPrimitive() – fixed. Passing by value rather than by reference. D’oh.
  • Shiny hand model! Now I need to wire the graphics to the FingerIO classes – partly done, waiting on putting in the CollisionCube.
  • Tried adding the FingerIO classes directly to RightHand, but the class isn’t instanced by the time show() gets called in KF_GUI. So the FingerIO classes went back to the KF_Hand_window class, and I added pointers to the RightHand class. Not really happy with this, but it will do for now as I get all the other pieces working. And better than the alternative of grabbing the parent of the window class while still reaching into the RightHand class.
  • Next, put all the changed code back into the fluid code – done
  • Adding CollisionCube drawableObject – most pieces are in and I need to test.

4:00 – 5:00 CSIP

  • Spent about 45 min talking CSIP with Ed.
  • Start figuring out drools, with particular emphasis on creating xml that can be ingested and used to create running rule sets. Note that RulePoint could be a starting point for look-and-feel, as this may be the basis for the request for the system.