8:00 – 3:00 FP
- Now that the basic framework is put together, adding in the hand. Starting with making shiny cubes and cylinders.
- When making textures, *don’t* compress your tga files!
- Added a color modulated reflection shader. This will probably be our main shader for charts, too.
- Need to add a bit of lighting to the shiny objects. Going to finish building the hand fist.
- In the process of debugging RightHand::drawPrimitive().
