Phil 3.21.12

8:00 – 3:00 FP

  • Now that the basic framework is put together, adding in the hand. Starting with making shiny cubes and cylinders.
  • When making textures, *don’t* compress your tga files!
  • Added a color modulated reflection shader. This will probably be our main shader for charts, too.
  • Need to add a bit of lighting to the shiny objects. Going to finish building the hand fist.
  • In the process of debugging RightHand::drawPrimitive().