8:00 – 1:00 FP
- Working on turning the base classes of ShaderLearning2 into a library
- Creating DLL and static libraries in Visual Studio 2010: http://msdn.microsoft.com/en-us/library/bb384835.aspx
- Adding copies of headers and libs to the dll project. Trying to make this self-contained.
- Added include directories to properties
- Added lib directories to properties
- Added the following additional dependencies under Linker->Input->Additional Dependencies:
- opengl32.lib
glu32.lib
fltkgl.lib
FLTKD.LIB
WSOCK32.LIB
gltools.lib - Yay! My test (Dprintf) is compiling and linking. Onward!
- Added the following to the “Ignore Specific Libraries”
- msvcrt.lib
LIBCMT.lib - Done with the debug version of the library, need to verify that it works, then do the release version.
1:00 – 4:00 VISIBILITY
- Demo – 2, actually. It went well, though we do need to add a ‘loading’ screen to the main project screen. It hung for an awkwardly long time.
