- Continuing to go to site and backup the database / check that everything is up on a daily basis
- Working to combine the following in to one project:
- GWT
- Google App Engine
- Hibernate
- JPA Entities
- Maven
- Spring Roo
- Eclipse Indigo
- There’s several examples online but they are all a little out of date and have build problems:
Monthly Archives: February 2012
Phil 2.2.12
Tom DeVito 2.1.2012
start: 11:00
- Handshaking works all the time as long as it starts in a sync state.
- I can send large files manually but it seems to break after the first time. Handshking still appears to work when this is not.
- Commented out all send and receive methods and changed it to talk to a class passing the information in a similar manner like it was over the wire.
- Tracing through the states to see where the problem is occuring
end: 6:00
Phil 2.1.12
8:30 – 4:30 FP
- Starting the OpenGl SuperBible 5th Edition, which covers OpenGl 3.0+
- Hmm. Can’t check out code from svn http://oglsuperbible5.googlecode.com/svn/trunk/
- Here’s the useful SVN fix of the week: “SVN uses a few HTTP commands that not every web proxy and/or firewall understands, which can lead to errors. There is one thing that might fix this for you, and that is to use HTTPS instead of HTTP, because then the
connection is encrypted and any proxy/firewall in between can’t mess with the content. I checked, and the server provides HTTPS access, although that is not necessarily always the case. “ - Ok, after some heroic struggling with getting libraries to behave and dealing with static declarations, I can now draw a simple triangle. I’m going to try to do the same in FLTK now, since I’d like to get away from static libraries…
- Got a basic Shader Window framework compiled. Will test tomorrow.
Tom DeVito 1.31.2012
Start: 10:00
- The project was set to include libraries from the original directory it was in. Changed it so it would use the folder within the projects root.
- Fixed a problem where items larger then 128b, were not breaking into smaller packets properly.
- Added checks to make sure the larger buffer wasn’t too big
- Add more checks for null pointers so the program doesn’t crash
end: 6:30


You must be logged in to post a comment.