Phil 2.21.12

8:30 – FP

  • Reworking Gl_ShaderWindow so that it renders to a texture. Slow, slow progress.
  • Downloaded the code that goes with the OpenGL 4.0 Shading Cookbook. They seem to be using screen-aligned quads, which is more in line with the blur example. Going to work with that for a while.
  • Made a copy of the pix_buffs demo, and am now trying to simplify