8:30 – FP
- Reworking Gl_ShaderWindow so that it renders to a texture. Slow, slow progress.
- Downloaded the code that goes with the OpenGL 4.0 Shading Cookbook. They seem to be using screen-aligned quads, which is more in line with the blur example. Going to work with that for a while.
- Made a copy of the pix_buffs demo, and am now trying to simplify
