8:00 – 6:00 FP
- Cleaning up the texture allocation scheme by going to a singleton class like Dprint. Nope, after looking into it, the glGenTextures is guaranteed to return unique handles to textures each time it’s called.
- Pretty picture:

- Oh, boy, I get to redo my security form! I guess that’s what I’m spending the rest of the day on.
- But then the Internet broke, and I had my graphics book cached locally. Can’t work on forms. Darn.
