8:30 – 5:30 FP
- Hey, it’s my 2 month anniversary of my broken leg. On the whole, progress has been pretty good.
- Working out how to put all the matrix pieces of a shader system together.
- After flailing for pretty much most of the day, I discovered that I had set up the view frustum incorrectly, due to a typo. Most things work, but the viewframe isn’t reset ti identity each time through. I need to revisit how to set that up.
- This was the hint that clued me in, BTW. Yuck.

