Phil 1.11.12

9:00 – 6:00 FP

  • Working on getting meshes working. I’m trying to use Matrix4f to position all the points. It’s tricky, but if I can get it to work, then I can get the inverse transform to provide me coordinates for collision detection in the world coordinate frame.
    • Just not getting there. Going back to basic formulas. Sigh. We loves the Wolfram, though.
  • Adding mouse interaction
  • Added a stage.
  • Added spheres. There is a problem where 16 divisions causes a null exception, but 18 does not. Need to check that out.
  • Cylinders tomorrow
  • Cool picture for the day: