9:00 – 6:00 FP
- Working on getting meshes working. I’m trying to use Matrix4f to position all the points. It’s tricky, but if I can get it to work, then I can get the inverse transform to provide me coordinates for collision detection in the world coordinate frame.
- Just not getting there. Going back to basic formulas. Sigh. We loves the Wolfram, though.
- Adding mouse interaction
- Added a stage.
- Added spheres. There is a problem where 16 divisions causes a null exception, but 18 does not. Need to check that out.
- Cylinders tomorrow
- Cool picture for the day:

