8:30 – 4:30 VISIBILITY
- Got Clif’s and Marcus’ phone numbers for Brian and cleaned out my stuff from our temp seats
- Discovered that the OpenGL Shading Language (3rd Edition) is available in the ACM Safari library. Cool.
- Lots of useful lwjgl code: http://users.xith.org/JavaCoolDude/JWS/Lwjgl/
- Onward with shaders
- http://www.lighthouse3d.com/tutorials/glsl-tutorial/data-types-and-variables/
- http://www.lighthouse3d.com/tutorials/glsl-tutorial/statements-and-functions/
- http://www.lighthouse3d.com/tutorials/glsl-tutorial/varying-variables/
- http://www.lighthouse3d.com/tutorials/glsl-tutorial/shader-examples/
- Hmm. Need to set up some geometry that shaders can work with. Building a cube with normals. And adding lighting. Teapot later?

- The cube on the left is painted with a simple shader, the cube on the right is lit. Tomorrow, we make a fancy shader.
- Appboard demo from 2:00 to 3:00
