8:30 – 4:30 VISIBILITY
- Internet access is *slow* today.
- Tried to get ahold of Clif today to see what I should be doing. No luck yet.
- Deployed the lwjgl war to our servers. All seems to be working well.
- Working on shaders.
- Found another shader editor: http://www.opengl.org/sdk/tools/ShaderDesigner/
- And here’s the manual: http://www.opengl.org/sdk/tools/ShaderDesigner/ShaderDesignerManual.pdf
- However, the above does not run on my machine. RenderMonkey does though.
- Tutorials continued: http://www.lighthouse3d.com/tutorials/glsl-tutorial/. Got through to Data Types and Variables. The only odd thing that’s come up sop far us that FloatBuffer has to be set at twice its size to work in glLight(), otherwise I get the error:
- Number of remaining buffer elements is ‘X’, must be at least 4. Because at most 4 elements can be returned, a buffer with at least 4 elements is required, regardless of actual returned element count
